![]() Credit: MidBoss.Īs the preview ends, ES88 is told to prepare for a meeting with Minerva’s CEO – presumably for a mission involving more important uses for telepathy, such as the frantic murder-mystery advertised by one of Neurodiver‘s trailers. In one entertaining case, ES88 refuses to touch Harold’s secret pet – a twitchy mechanical spider – and uses a skeletal hand from Harold’s Halloween decoration to retrieve a vital clue. ![]() It’s part intuition – you have to get a sense of what genuinely matters to Harold with each item you investigate – and part puzzle, as certain obstacles in the memory require using other clues to get rid of them. The main objective of the memory is to find the right combination of clues – important memories that fuelled Harold’s password creation – to return his password intact. A gloopy, half-formed monster is screaming out of his PC, and is seemingly the culprit to his sudden brain fog.įrom there, a point-and-click adventure style sequence has ES88 searching for clues that will help unlock the right memory and retrieve Harold’s password. Visually, you’re still at Harold’s desk, but there are a few differences – a houseplant that’s alive in the real-world slumps pitifully bare in its jar. Once you’re in, it’s up to you to poke around Harold’s brain and try to work out what the password could be. imo it's looking like a pretty cool follow up, after all.And so, ES88 finds herself working as a life-sized ‘Forgot your password?’ pop-up, diving into the memories of hapless office worker Harold to see where his password’s gone. Plus it's more streamlined to just be able to click on something once rather than selecting your specific action for every object. No more talking and using every item on all the objects, but it feels like a trade off since the experience is a little more focused. One thing that kind of stood out was the more reserved interface. The lack of voice acting was disappointing but I don't think it's too much of a setback, and the original game didn't have voice acting when it initially came out either. ![]() I was worried the soundtrack might be lacking since it seemed like 2mello was kind of burnt on the last game, (and left?) but the music that appeared in the demo was catchy. Being able to drag the environment rather than wait for it to scroll was a big relief. The graphics and character designs are still charming and I love how the environments continue to feel cramped and lived in. ![]() I really enjoyed the esper as a dastardly (but overconfident) small time villain and I hope he turns up more in the retail game. I feel like the demo scenario had great pacing and colored the characters a bit while introducing the new world aspects. I really enjoyed the addition of the Old Birds, and I'm especially relaxed by the inclusion of a character like Hawk who has some ugly opinions but isn't cartoonishly evil or bigoted. I'm especially eager to see more of Gate. I was really cold on the characters at first since ES88 is not really a character I identify with and I really was not a fan of Crow in 2064 at all, but they grew on me before the end. Since it's such a story based game, that's what I was mostly looking forward to get a sample of. ![]()
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